TOP-RATED DESIGNS IN 2020
So many children and young people came up with fantastically creative and cool designs that it was difficult for the Commissioner to select her favourites for the public Space to Dream exhibition.
The Commissioner would like to thank and congratulate every school that took part in her Challenge and sent in a completion form.
WHAT WAS THE DESIGN BRIEF?
Children and young people were challenged to design a toy or gadget for someone their age who is ‘moving to Mars’ using a design-thinking process.
Here are the Commissioner’s top-rated designs that have been 3D printed / printed onto mounted picture boards and feature in the Commissioner’s travelling public exhibition.
HUMECTROBOT (HUMAN-CONTROLLED ROBOT)
Humectrobot strives to prevent term “loneliness” in outerspace as it is controlled by a human on Earth updating information. The android is powered by a nano-diamond battery which is self charging. It has cameras which capture every single moment and detects danger (storms) speakers which hear and transmit messages to humans on Earth. It has a screen enabling activities (eg reading, watching etc) to be performed or also video chatting with humans. Its feet are connected to the land without floating.
By Vedanti, Year 7, Nailsworth Primary School
THE MULTI-TASKER DELUX
My toy is a camera with self-printing photos, a tripod and a photo album. It has three modes, which are night vision, normal mode and portrait mode. It has handles so if you let go of the toy you can grab it quickly and easily. The photo album is on the front to store all your memories of home and your experience.
By Ruby, Year 4, Karoonda Area School
Not only does my “robot dog” keep you company in lonely isolation, it has special sensors built into the HVD to detect when sandstorms will come, tell you what the temperature is and can help you with tasks on Mars. It can smell toxic chemicals or animals, has a tracking device to never lose the dog, is made of light weight metal to reduce the cost but still be durable. It has jets in the bottom of its feet to fly like a drone, cameras and sensors, a wifi tail to make sure you never get lost and super hearing.
By Miles, Year 5, Sturt Street Community School
It is a gadget toy where you can flick his helmet up and down and side to side. You can use it as a flashlight with its eyes-it will be dark on Mars. It can remind you of earth because it is green and it is a Charmander which is popular with kids my age.
By Diesel, Year 6, St Michael’s College
We found out that there was usable water ice under the carbon dioxide ice caps on Mars. We designed a drink bottle for kids that could melt this ice, filter it and then cool it again ready for drinking all in the one bottle. We thought about the theme of the bottle when we came up with the designs for the outside.
By Olivia and Catherine, Year 6, Eastern Fleurieu School, Strathalbyn
It is a kitchen that has food in it and if you eat that food it gives you powers for 30 minutes. The first thing is gold chicken which gives any powers you want, then there is hyper fries which give you hyper speed, the levitation sauce helps you fly all of these items are also very nourishing to make sure you are fed well. Lastly in the cupboards there is cutlery and if you use the cutlery it increases your powers by 10x. It also has all functions of a kitchen, a microwave to heat up your food which also gives you 2x more power.
By Patrick, Year 3, Prospect Primary School
He is an AI bear toy with its own tablet that in an emergency can feed you. It can be a heater in emergencies, fly and take streaming video.
In its mouth is an air hose and air rockets will let it fly in the lower gravity of Mars. Not needing air, it can travel through unprotected space to seek food or help and bring it back to the owner.
By Liv, Year 5, Lobethal Primary School
The machine I created is a rover that goes on Mars and mines minerals. Even though it’s called the Mars Miner, it can still go on the moon or any other moon or planet as well. The thing special about my rover is that it can fly and it can hold a lot of fuel. The Mars Miner mainly flies around instead of using its wheels so it does not get stuck in uneven surfaces. My rover has a hand to grab the materials the drill mines. The drill and hand have metal rods or poles that can bend in so it saves space. Next to the drill there is a laser which doesn’t do any damage and scans around the rover for materials to mine. The laser is also for looking around so it doesn’t fall in a hole. On the back my rover has an oxygen tank, a communication device, a health kit and a wheel to balance the rover when it is using its wheels. The oxygen tank and medical kit has braille on it. I think my rover will be handy because it’s not too big that it has to go up in a giant rocket ship on its own and it’s not too small that it can’t hold anything. The rover can fit in a rocket ship but it may need a small compartment for it to go in and out. The Mars Miner will be helpful for people because it will help give information to NASA or other space agencies about Mars to see if humans can live on Mars or if there ever was life there.
By Jackson, Year 6, Woodcroft College
SUPERFUN SPACE SUIT
While their parents are busy flying spacecraft around their new home, Mars, children get to wear a fluorescent spacesuit so they can always be seen. The Superfun Space suit is a fun gadget to take to and wear on Mars. It is for all ages and comes packed with fun and games attached. Its purpose is to entertain and teach young children about their new home, Mars. It has a speedometer and current temperature reader to help children with their metric measures. It develops your efficiency when moving and flying in a space suit for when you are working as adult. While the spacesuit is giving you readings of the current weather situation to keep you safe from the unpredictable weather, you can play with the ball attached to your suit by a cord to stop it from moving away due to the atmosphere.
By Hayley, Year 6, All Saints Catholic Primary School
Persistence is a new Mars Rover. I don’t think any other Rovers have infa-red to find living things so in the pitch black it can still see objects.
I designed this to help space stations to find new life or new types of materials. It runs on nitrogen because on Mars the sunlight is less intense. I have solar panels to catch what sunlight I can. My design came about because I was after something that could be helpful and I would love to be able to control my own Rover on Mars.
By Eli, Year 5, Eastern Fleurieu School, Strathalbyn R-6 Campus
The solar panels power the springs and the foot heater. In default mode the springs are part of the sole of the boot. When the springs spring, then they come out of the sole and launch you up. The foot heater was just something to add and the cables are hidden inside the side of the boots. The solar panels in my design are on top of the boots but you could put them all over the boot if you wanted.
THE 2021 EXHIBITION WILL LAUNCH AT THE AUSTRALIAN SPACE DISCOVERY CENTRE.
THE EXHIBITION WILL THEN TRAVEL TO VARIOUS LOCATIONS AROUND SOUTH AUSTRALIA (TO BE ANNOUNCED).
THE 2020 SPACE TO DREAM TRAVELLING EXHIBITION HAS NOW CONCLUDED.
February and March 2021:
Director, Space Technology and Policy, Nova Systems I Former NASA Astronaut and Space Mission Commander
Design thinking is extremely empowering when you realise that once you’ve learned a process for thinking things through, there’s no problem you can’t solve.
Education Leader at Microsoft Worldwide
Design thinking guides learners to create compelling solutions for real or meaningful problems. I love the way Space to Dream seamlessly folds both empathy and experimentation into the learning. To solve a problem we simply must understand its impact and the potential impact of the solution. Learning is a profoundly social engagement and at its deepest level, brings purpose and passion together. We all need ‘space to dream’, to imagine possibilities, iterate, co-create and think-out-loud together. Technology can be levered to extend and amplify design thinking.
Director of Learning at Makers Empire
Design Thinking is one of the best tools we can equip young people with to make sure they are ready to solve problems and address challenges in their futures. Design thinking is a human-centered process which gives us the creative confidence to imagine a better world and to seize opportunities to use our skills to help others. I can’t wait to see the innovations and creative inventions young people come up with when given the ‘space to dream’.
Dr David Haley
Co-founder and CTO at Myriota
Space to Dream helps young people learn how to use design thinking to solve out of this world problems. It’s a great way for young people to start thinking about the opportunities and challenges space brings—which is important, as we depend on space technologies every day. Here in South Australia, we are at the epicentre of the rapidly expanding Australian space industry. By the time a Reception-aged child leaves school, jobs in the space industry are expected to have tripled!
Co-Founder and CEO at Fleet Space Technologies
Design thinking is the process of where all great ideas have a beginning. It enables everyone of all ages to have a starting point and to grow the idea into a product – the idea becomes tangible and solid so that we can use it making our lives easier. The ‘Space to Dream’ initiative is super interesting as it gives children a platform to experiment and turn their dreams into realities.
Acknowledgement of Country
We respectfully acknowledge and celebrate the Traditional Owners of the lands throughout South Australia and we pay our respects to their Elders – and to past, present and future generations of their children and young people.