Mini guide to running a Learn to Speak Robot program at your library

Sarah Roberts, Library Officer with Onkaparinga Libraries Digital Literacy, has prepared this Mini-Guide.

Photo of Sarah Roberts Library Officer, Onkaparinga Libraries

Sarah Roberts, Library Officer, Onkaparinga Libraries Digital Literacy

When to run a program

Choose to run any 4 Learn to Speak Robot Challenge Activities as part of any weekly after school sessions you already run, or run them as a school holiday activity.

The Challenge commences on 31 January 2022 and closes on 30 September 2022. All programs need to take place within this period.

Programs can be offered in the Term 1 or Term 2 school holidays or after school.

What to cover in the program

Each lesson is designed to take an hour from start to finish, but this will depend upon the individual coder.

All you require is a laptop or PC with internet connection and you’re good to go!

No need to print instruction booklets. The Hour of Code projects listed below have step-by-step instructions on the screen and give feedback and tips as the coder goes through each step.

Have a staff member walking around giving positive encouragement and helping with any technical issues. It really is possible to learn alongside the coders and troubleshoot together and it’s fun!

Encourage coders who are succeeding to help their peers. This reinforces their coding skills and is a great self-esteem builder.

Make sure to register

If you decide to run a program, make sure you have registered your library here to ensure your library shows up as taking part. 

How to complete the Challenge

Children complete the Challenge when they complete any four Challenge activities.
There are hundreds of activities to choose from.

Sarah’s recommended activities

Here are just a few of the step-by-step lessons I have found to be enjoyable and rewarding for those who are new to coding and which would set them up nicely for further coding experiences:

Disney® Infinity Play Lab

Try this character-themed activity from’s Hour of Code.


Build something new with’s Star Wars® Hour of Code activity.


This Hour of Code activity teaches block-based coding.


Another Hour of Code activity offering a great starting point if you wish to look at introducing Scratch at a later time, as they follow the same drag and drop style.


Code Club™ offer a range of step-by-step Scratch projects here.

After completing four activities

Children complete the Challenge when they complete any four Challenge activities.

Activities can be selected from this page, from the Beginner’s Guide or view the full range of Challenge Activities.

After completing the challenge, children need to submit their coding record form online to claim their Certificate of Achievement from the Commissioner.

The Commissioner's Digital Challenge is

proudly supported by

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VEX Robotics
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Public Libraries Service of South Australia
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Digital Technologies Hub
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Code Like a Girl logo
Advanced Technology Program
Onkaparinga Libraries logo
Acknowledgement of Country

We respectfully acknowledge and celebrate the Traditional Owners of the lands throughout South Australia and we pay our respects to their Elders – and to past, present and future generations of their children and young people.

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Digital Thinking Outside School (Digital Thinking) At the Library Guide for Libraries