Mini guide to running a program at your library

Sarah Roberts, Library Officer with Onkaparinga Libraries Digital Literacy, has prepared this Mini-Guide.

Photo of Sarah Roberts Library Officer, Onkaparinga Libraries

Sarah Roberts, Library Officer, Onkaparinga Libraries Digital Literacy

When to run a program

Choose to run these lessons as part of any weekly after school sessions you already run, or run them as a school holiday activity.

The Challenge commences on 29 January 2019 and closes on 27 September 2019. All programs need to take place within this period.

Programs can be offered in the Term 1 or Term 2 school holidays or after school.

What to cover in the program

Each lesson is designed to take an hour from start to finish, but this will depend upon the individual coder.

All you require is a laptop or PC with internet connection and you’re good to go!

No need to print instruction booklets. The Hour of Code projects listed below have step-by-step instructions on the screen and give feedback and tips as the coder goes through each step.

Have a staff member walking around giving positive encouragement and helping with any technical issues. It really is possible to learn alongside the coders and troubleshoot together and it’s fun!

Encourage coders who are succeeding to help their peers. This reinforces their coding skills and is a great self-esteem builder.

Make sure to register

If you decide to run a program, make sure you have registered your library here to ensure your library shows up as taking part and so you can be in the running for digital rewards when you send us your Challenge Completion Form. The Challenge Completion form is due by 15 October.

Don’t forget!

You can win one of Potato Pirates offline coding game set simply by promoting the Challenge and sending us a pic. Visit our main page for libraries for full details.

How to complete the Challenge

Children complete the Challenge when they complete any four Challenge activities.
There are hundreds of lessons to choose from.

Sarah’s recommended activities

Here are just a few of the step-by-step lessons I have found to be enjoyable and rewarding for those who are new to coding and which would set them up nicely for further coding experiences:

Disney® Infinity Play Lab

Try this character-themed activity from Code.org’s Hour of Code.

CODE A GALAXY

Build something new with Code.org’s Star Wars® Hour of Code activity.

WAYFINDING WITH MOANA®

This Code.org Hour of Code activity teaches block-based coding.

CODING WITH MINECRAFT®

Another Code.org Hour of Code activity offering a great starting point if you wish to look at introducing Scratch at a later time, as they follow the same drag and drop style.

SCRATCH PROJECTS

Code Club™ offer a range of step-by-step Scratch projects here.

After completing four activities

Children who complete any four challenge activities complete the challenge.

Activities can be from this page, from the Beginner’s Guide or the Challenge Activities.

After completing the challenge, children need to submit their coding record form online to claim their certificate from the commissioner.

Partners

Proudly Supported By

Microsoft logo
Australian Information Industry Association logo
EWS - Education Web Solutions logo
Grok Learning logo
Public Libraries Service of South Australia
Scouts logo
Girl Guides logo
Children’s University logo
Thinkfun Games logo
Wade’s World
EDTechSA
Digital Technologies Hub
CS Unplugged logo
MakeCode logo
Computer Science Education Research Group logo
Code Club Australia logo
Code Like a Girl logo
Advanced Technology Program
Australian Computing Academy logo
National Computer Science School logo
Onkaparinga Libraries logo
The Hartley Institute logo
Acknowledgement of Country

The Commissioner’s Digital Challenge acknowledges the traditional custodians of the lands of South Australia and pays respect to Elders both past and present.

Outside School At the Library Guide for Libraries