Students are challenged to design a toy or gadget for someone their age who is moving to Mars.
Open to students of all ages in South Australia.
Designs can be created using free 3D design tools from Makers Empire or simply with pen and paper.
The most creative, useful and cool designs will feature in a public exhibition at MOD Museum of Discovery.
Take the Challenge
Design a toy or gadget for someone your age who is moving to Mars.
Use design thinking to help you:
TIP: click on each planet to explore the design thinking process and complete the Challenge!
Optional DETAILED RESOURCE PACK FOR TEACHERS
(ZIP file, 6MB)
Here is the Downloadable Resource Pack as a zip file.
- Lesson notes F-10
- Curriculum links
- Assessment Rubrics
- Activity Sheets x 6
- PowerPoint for class
Submit your school’s TOP 3 designs
Schools can submit finished designs from up to 3 students. Schools have complete flexibility in how they decide upon the selection.
Schools can view and compare designs made with Makers Empire by their own students either (a) at the time they are created or (b) later. Where schools wish to view the designs later, schools can search via Username in the Makers Empire gallery (each student completing the Challenge will have handed up a ‘MAKE IT!’ Student Design Record which will include their Makers Empire Username they used to complete their design). Alternatively, schools that subscribe to Makers Empire will be able to access students’ designs in the Teacher’s Dashboard. Schools wishing to view and compare hand-drawn designs by their students can do so using the collected ‘MAKE IT!’ Student Design Records.
The best designs (as judged by the Commissioner) will feature in a public exhibition at MOD Museum of Discovery.
Selected designs will be on show in the Commissioner’s Virtual Gallery.
The registered school that submits the best design will win a 3D printer donated by Makers Empire.
Every child completing the Challenge earns a Space to Dream Certificate of Achievement from the Commissioner.
*Terms and conditions apply. Please refer to the Full Terms and Conditions for more information.
28 Jan 2020
3 July 2020
SCHOOL REGISTRATIONs CLOSE
25 Sep 2020
CHALLENGE Closes - Challenge Completion Forms Due Today
Exhibition OF WINNING DESIGNS at MOD Museum of Discovery
Download posters, flyers, social media assets and more to share news of the Challenge with other teachers, parents and families and students at your school:
EXTEND YOUR DIGITAL LEARNING HERE
A range of free resources, videos, materials and challenges to take you further on your digital learning journey.
Last year 217 schools, 31 libraries and an estimated 19,026 children got on board with my Learn to Speak Robot Challenge.
Learn to Speak Robot will run each year and I am also introducing my brand new design thinking challenge – Space to Dream.
Space to Dream is all about learning to be an effective and creative problem solver. Down the track, systems thinking, digital literacy and digital citizenship themed-challenges will join the mix.
Our future requires bold thinkers who know how to create out-of-the-box solutions – so let’s encourage as many children and young people in South Australia as possible to take a journey towards digital empowerment with my Digital Challenge in 2020.
I can’t wait to see all of your amazing, beautiful, funny, sunny, inspiring, useful and ground-breaking Space to Dream designs later this year!
Commissioner for Children and Young People, South Australia
Director, Space Technology and Policy, Nova Systems I Former NASA astronaut and Space Mission Commandeer
Design thinking is extremely empowering when you realise that once you’ve learned a process for thinking things through, there’s no problem you can’t solve.
Education Leader at Microsoft Worldwide ǀ Salzburg Fellow ǀ B. Ed, M. Ed
Design thinking guides learners to create compelling solutions for real or meaningful problems. I love the way Space to Dream seamlessly folds both empathy and experimentation into the learning. To solve a problem we simply must understand its impact and the potential impact of the solution. Learning is a profoundly social engagement and at its deepest level, brings purpose and passion together. We all need ‘space to dream’, to imagine possibilities, iterate, co-create and think-out-loud together. Technology can be levered to extend and amplify design thinking.
Director of Learning at Makers Empire
Design Thinking is one of the best tools we can equip young people with to make sure they are ready to solve problems and address challenges in their futures. Design thinking is a human-centered process which gives us the creative confidence to imagine a better world and to seize opportunities to use our skills to help others. I can’t wait to see the innovations and creative inventions young people come up with when given the space to dream.
Dr David Haley
Chief Technology Officer at Myriota
Space to Dream helps young people learn how to use design thinking to solve out of this world problems. It’s a great way for young people to start thinking about the opportunities and challenges space brings—which is important, as we depend on space technologies every day. Here in South Australia, we are at the epicentre of the rapidly expanding Australian space industry. By the time a Reception-aged child leaves school, jobs in the space industry are expected to have tripled!
Co-Founder and CEO Fleet Space Technologies
Design thinking is the process of where all great ideas have a beginning. It enables everyone of all ages to have a starting point and to grow the idea into a product – the idea becomes tangible and solid so that we can use it making our lives easier. The ‘Space to Dream’ initiative is super interesting as it gives children a platform to experiment and turn their dreams into realities.