Update for schools wanting any of their students to complete the Challenge at home

Learn to Speak Robot also has an Outside School option for those who wish to complete the Challenge at home with family – simply share the link with families wishing to complete the Challenge at home.

Access the Learn to Speak Robot ‘Outside Schools’ option here.

Image of robot with a rocket

Learn to Speak Robot

The Learn to Speak Robot Challenge is a coding and computational thinking challenge for children in South Australia.

Complete any four of the free digital thinking Challenge Activities before 25 September 2020 to complete the Challenge.

Most of the Challenge Activities are well suited to students from middle primary to early secondary but students across all year levels are welcome to take part.

South Australian schools and homeschool groups are asked to register.

Registration

Check if your school is registered here.

If not, register your school now – it’s free and takes under a minute!

Schools have until 25 September 2020 to complete the challenge.

DIGITAL THINKING

 

FOR CHILDREN

 

REGISTER NOW!

STEPS FOR SCHOOLS

Step 1

Find out if your school is already registered here.

Step 2

If your school is not yet registered, register your school.

Registration is free and takes less than a minute.

Step 3

Every school that has registered will nominate a Challenge Coordinator who will print or share the Coding Record with all students taking part.

Challenge Coordinators are able to run the Challenge however they like. They may be a teacher wishing to run the Challenge with their own class or they may run the Challenge via any number of other teachers at the school.

The Challenge is open to all year levels.

There’s no minimum or maximum number of students required for a school to register and take part.

Step 4

Coordinators or teachers can choose any four Challenge Activities to work through together or students can choose their own.

Run the activities however suits your school.

Step 5

Look at the Beginner’s Guide if you aren’t sure what activities to choose.

Step 6

Take a note of the key dates to make sure you complete the Challenge in time.

Step 7

Challenge Coordinators are asked to collect all students’ Coding Records and retain them for 6 months.

Step 8

Challenge Coordinators will use the forms to complete and submit the Challenge Completion Form before the deadline of 25 September 2020.

The Challenge Completion Form invites each school to provide a student testimonial on taking part in the Challenge. The most creative and insightful entries win cool digital rewards.

The Challenge Activities

Not sure what Challenge Activities to select for your students?
Check out the recommended activities in our Beginner’s Guide.

Or explore the full range of free step-by-step activities here:

Access DT Hub™
Activities

Find out more
Australian Digital Technologies Curriculum-approved options with complete lesson plans.

Digital thinking activities across various subject areas such as Health, the Arts, Geography and Science.

Access Hour of Code™ Activities

Find out more
A great place to start as all lessons are step-by-step and there’s something for everyone. Character themed activities include coding with Star Wars®, Minecraft®, Disney characters from Moana® and Frozen®, Angry Birds®, NBA® and more.

Access Grok Learning™ Activities

Find out more
Never tried coding before? Try some basic Blockly coding with the cute Monster Maker.

All activities include access to lesson plans for teachers meeting Australian Digital Technology curriculum requirements.

Access CS Unplugged™ Activities

Find out more
Core fundamentals of programming without devices! You’ll only need items like chalk, paper, pens, pebbles, bits ‘n’ bobs and your digital thinking brain. Great activities to work through with your class.

Access MakeCode™ Activities

Find out more
Always wanted a micro:bit device but don’t have one? Use the free online micro:bit simulator here to make a flashing heart or a game where you can play ‘rock paper scissors’. Plus lots more to try here.

Access Code Club™ Activities

Find out more
Step-by-step projects to complete using free downloads to make your own musical instruments with Scratch, create a webpage to tell a joke with HTML and CSS and send secret messages with Python.

Rewards for Schools

Schools taking part are eligible to win digital rewards for the benefit of all students when they submit their School’s Challenge Completion form for Learn to Speak Robot in 2020.

2 double-packs of VEX IQ Super Kits have been donated by VEX Robotics, a Virtual Tour of your school to add another dimension to your school’s website has been donated by EWS, plus there are many more digital rewards to be announced later in the year.

Every student completing the Challenge also earns a Learn to Speak Robot Certificate of Achievement from the Commissioner for Children and Young People for 2020.

*Terms and conditions apply. Please refer to the full Terms and Conditions for more information.

Photo of our rewards (drone, website, etc.)

Key Dates

CHALLENGE OPENS

First day Term 1 – 28 Jan 2020
Schools need to register.
Individual children taking part outside of school do not need to register. Find out how children can take part outside of school here.

STUDENTS RETURN FORMS

11 Sept 2020 (recommendation only)
Schools are advised to ask students to return their completed coding records to their Challenge Coordinator well in advance of the Challenge closing date so your Challenge Coordinator has plenty of time to submit your school’s Challenge Completion Form.

CHALLENGE CLOSES

25 Sept 2020 (Last day Term 3)

REWARDS DISTRIBUTED

Term 4 2020

Forms

Coding Record

Print or share with every student taking part – to be completed by each student and retained by their school Challenge Coordinator

(PDF, 71KB)

Challenge Completion Form

Completed online once per school

(Link to online form)

Image of robot lifting weights

EXTEND THEIR DIGITAL LEARNING POWERS

Would you like to take your students further on their digital learning experience?
There’s even a free lending library where you can borrow robots for your class to play with.

Promotional Materials

Download posters, flyers, social media assets and more to share news of the Challenge with other teachers, parents and families and students at your school:
Posters to print (A4)

A4 Poster for schools
(502KB, PDF)

Posters to print (A3)

A3 Poster for schools
(738KB, PDF)

Shareable social media post
Shareable social media post
Print & Keep Guide - Six steps for Challenge Coordinators
Print & Keep Guide – Six steps for Challenge Coordinators
Photo of Helen Connolly, Commissioner for Children and Young People, South Australia

Commissioner's Message

Last year 217 schools, 31 libraries and an estimated 19,026 children got on board with my Learn to Speak Robot Challenge.

Learn to Speak Robot will run each year and I am also introducing my brand new design thinking challenge – Space to Dream.

Space to Dream is all about learning to be an effective and creative problem solver. Down the track, systems thinking, digital literacy and digital citizenship themed-challenges will join the mix.

Our future requires bold thinkers who know how to create out-of-the-box solutions – so let’s encourage as many children and young people in South Australia as possible to take a journey towards digital empowerment with my Digital Challenge in 2020.

I can’t wait to see all of your amazing, beautiful, funny, sunny, inspiring, useful and ground-breaking Space to Dream designs later this year!

Helen Connolly

Commissioner for Children and Young People, South Australia

Benefits

Ally Watson

Ally Watson

CEO & Co-Founder at Code Like A Girl

The future is technology. Women are at risk of losing out on tomorrow’s best job opportunities. The situation presents a unique opportunity for females to step up and take action. The future is very much looking to artificial intelligence, and if it’s only men building that intelligence there’s going to be continued bias in the technology of the future.
Paul Clapton-Caputo

Paul Clapton-Caputo

Leader at Learning Technologies, Leadership Development, Department for Education ǀ Director at Educators SA ǀ Principal Consultant at EdTechSA

This Challenge opens young minds to thinking technologically. It will grow diversity and inclusion and opportunity for those that will soon lead this work in creating tools and systems yet unimagined. Human, cultural and systems diversity require the chance for every child and young person in South Australia to be part of this thinking and mix.
Professor Katrina Falkner

Professor Katrina Falkner

Lead at Computer Science Education Research (CSER) Group | Lead at Centre for Distributed and Intelligent Technologies - Modelling and Analysis

It is essential for our next generation to not only learn about how digital technology works and how to use it, but also how to create new technologies. Understanding how we create technology solutions empowers people in solving their own problems and those of their communities in ways that truly address their needs.
Dr Rebecca Vivian

Dr Rebecca Vivian

Research Fellow at Computer Science Education Research (CSER) Group

Technology increasingly has an impact on every field today – including finance, fashion, agriculture, business, art, medicine and more! Providing opportunities for children to develop computational thinking and digital skills is fundamental to building their capacity to be problem-solvers and solution-creators in a digital world.  
Professor James Curran

Professor James Curran

Academic Director at Australian Computing Academy | Director at National Computer Science School | CEO at Grok Learning

Digital technologies make thoughts concrete without requiring the physical world. Any problem that can be turned into data, you can manipulate and interact with in such a way that you could change the world – and there’s nothing more amazing than that.

The Commissioner's Digital Challenge is

proudly supported by

Makers Empire logo
Musuem of Discovery logo
Myriota logo
VEX Robotics
Microsoft logo
Australian Information Industry Association logo
EWS - Education Web Solutions logo
Grok Learning logo
Public Libraries Service of South Australia
Scouts logo
Girl Guides logo
Children’s University logo
Australian Computing Academy logo
National Computer Science School logo
EDTechSA
The Hartley Institute logo
Digital Technologies Hub
CS Unplugged logo
MakeCode logo
Computer Science Education Research Group logo
Code Club Australia logo
Code Like a Girl logo
Advanced Technology Program
Onkaparinga Libraries logo
Acknowledgement of Country

We respectfully acknowledge and celebrate the Traditional Owners of the lands throughout South Australia and we pay our respects to their Elders – and to past, present and future generations of their children and young people.

Commissioner for Children and Young People logo

© Commissioner's Digital Challenge
Website by Education Web Solutions

Digital Thinking Schools