TERMS AND CONDITIONS

LEARN TO SPEAK ROBOT TERMS AND CONDITIONS

PROMOTER

The promoter of the Commissioner’s Digital Challenge (‘the Challenge’) is the Office for the Commissioner for Children & Young People, located at 251 Morphett Street, Adelaide, South Australia 5000 ABN 60168401578. In 2020 there are two iterations of the Challenge. Learn to Speak Robot teaches digital thinking (coding and computational thinking) and Space to Dream teaches design thinking.

WHAT IS THE 'LEARN TO SPEAK ROBOT' CHALLENGE?

Children of South Australia are challenged to complete four of the official Challenge activities before 25 September 2020.

WHAT ARE THE CHALLENGE ACTIVITIES?

The Challenge Activities are activities, tutorials and lessons that are free and already publically accessible online, curated for the purposes of the Challenge. Most are estimated to take around one hour or less.

The Challenge Activities are any activities from:

Best efforts are made to maintain active links to the Challenge Activities. However, if a user comes across a faulty link, it would be helpful to let the Promotor know via the Contact form so the link can be fixed as soon as possible.

The Challenge Activities are subject to change.

WHO CAN ENTER?

All children (anyone aged under 18 years of age) residing in South Australia are eligible to take part in the Challenge.

Children and young people outside of South Australia and those over the age of 18 are welcome to use all accessible material on the site but only those residing in South Australia at the time of submitting the Challenge Completion Form can formally enter the Challenge.

There are two ways to take part:

AT SCHOOL

  • Students across all year levels are welcome to take the Challenge at their school providing the school is registered.
    • Check if your school is registered here
    • Schools can register here
  • Homeschool groups (of 10 or more students) can register using this registration form. Alternatively, children can take part as individual participants using the Outside of School option (see below).

OUTSIDE OF SCHOOL

    • Anyone aged under 18 years can take part at:
      • Home, with family
      • Their public library with guidance at a library offering a Challenge program after school or in the school holidays, or simply using free computer and WiFi access.
      • Scouts SA
      • Girl Guides SA
      • Children’s University Adelaide (CUA) Learning Destination
  • There are no restrictions in terms of employees and family members – all children in South Australia are welcome to take the Challenge.

SUITABLE AGE RANGE

Most of the Challenge material is most suited to children aged 8 years and over but there are activities for all ages from pre-schoolers to adults, and for all levels of ability and experience from newbies to advanced. May adults have told us they learned a lot of new skills from assisting their child to complete the Challenge!

An unplugged Early Learning version of the Commissioner’s Digital Challenge designed specifically for 3-5 year olds is available.

Schools

Children can take part at school if a child’s school is a ‘Registered School’. Check if your school is a Registered School.

Direct queries to the relevant School Challenge Coordinator at your school. If you are not sure who that is, email us at CommissionersDigitalChallenge@sa.gov.au

CHALLENGE COORDINATOR

At the time of registration, each school or homegroup school is asked to provide the name of its Challenge Coordinator.

The Challenge Coordinator is the person who will be the central point of contact for the Challenge at that school.

The Challenge Coordinator will print / share the Coding Record forms, will collect the forms and will submit the Challenge Completion Form.

The Challenge Coordinator will also be sent any rewards for that school and will be responsible for sharing them with the school. Schools are free to conduct the Challenge however they like.

The Challenge Coordinator can share the Challenge site with all, or some, of the teachers at their school.

The teachers or the coordinator can choose the activities or this can be left to the students themselves.

There are no rules about how this needs to happen.

The only requirement is that each student accounted for in the Challenge Completion Form completed the Challenge! (i.e. completed any four of the Challenge Activities).

Time Frames

REGISTRATION

Registration opens on the first day of Term 1 (28 January) 2020 and typically closes on the last day of Term 2. However, in 2020, due to unforeseen disruption caused by COVID-19, the registration period has been extended to the end of the Challenge period (25 September 2020). A school can register any date within this period.

Schools can register here.

CHALLENGE OPENS

The Challenge opens on the first day of Term 1 (28 January) 2020, or from the date a school registers (whichever date falls later).

STUDENT CODING RECORDS DUE

It is recommended that students provide completed coding records to their school’s Challenge Coordinator by 11 September 2020. These records do not need to be provided to the Promoter. They are retained by the school.

CHALLENGE COMPLETION FORMS DUE

Challenge Completion Forms are due by midnight on 25 September (the last day of Term 3) 2020.

Requirements

REGISTRATION

Schools need to be registered to take part. Registration opens on 28 January 2020 and, in 2020, due to the disruption caused by COVID-19, registration will now remain open until 25 September 2020. Register your school here.

You can contact the Promoter if you would like to change details of your school’s Challenge Coordinator at any time. 

Questions about registration can be directed to the Promoter at CommissionersDigitalChallenge@sa.gov.au

STUDENT CODING RECORD

Once a school has registered the relevant School Challenge Coordinator is asked to provide a printed Coding Record to each student taking part.

Every child taking part in the Challenge at school will need to complete one of these forms and return it to their Challenge Coordinator when they have completed the Challenge Activities.

These records do not need to be provided to the Promoter. They are retained by the school.

The Coding Record for Students is available here.

School Challenge Coordinators may provide the form electronically if they prefer but may find it simpler to store the forms in printed form.

It is recommended that all Challenge activities are completed by 11 September 2020 to allow plenty of time for the Challenge Coordinator time to submit the school’s online Challenge Completion Form by the due date (midnight on 25 September 2020).

The Challenge Coordinator is asked to retain all 2020 Coding Record Forms on site for a period of 6 months after the date the 2020 Challenge concludes.

CHALLENGE COMPLETION FORM

The Challenge Completion Form can be accessed here.

One Challenge Completion Form per school is to be completed by the School Coordinator and submitted online before the Challenge closes at midnight on the last day of Term 3 (25 September) 2020.

At the time of completing the Challenge Completion Form, the School Coordinator is asked to provide one student testimonial. The purpose of basing rewards on student testimonials is to increase student agency.

The benefit(s) I experienced taking part in this Challenge (35 words or less or in picture format)

The testimonials to this question determine distribution of rewards – the most creative and/or compelling and/or authentic and/or insightful groups of answers are ranked highest.

Images can be uploaded and winning is all about creativity.

The answers will be blind judged (identifying information about the school removed) by the Commissioner for Children and Young People, Helen Connolly, on or before 25 October 2020.

Decisions are final and not subject to appeal.

Arrangements will be made for rewards to be distributed to winning schools during Term 4 2020.

Upon submitting the Challenge Completion Form, school coordinators will receive the template for a digital certificate to share with teachers.

Teachers can input the name of the relevant student to print or electronically distribute to every child who completed the Challenge.

Schools are asked to retain the Coding Record Forms submitted by their students for a period of 6 months from the date the Challenge closes (until the end of March 2021).

Rewards and Recognition

Every child completing the Challenge earns a digital Learn to Speak Robot Certificate of Achievement from the Commissioner for Children and Young People.

PRIZES

Prizes of value that schools can win (distributed according to ranking based on student testimonials) include:

  • 2 double-packs of VEX IQ Super Kits donated by VEX Robotics.
  • A package virtual tour of a school co-designed with students to bring life to its website donated by EWS.
  • 6 class packs of ‘all-access’ annual Grok Learning subscriptions donated by Grok Learning.
Further rewards to be announced later in the year.

Rewards are subject to change at the Promotor’s discretion.

NOTIFICATION OF WINNERS

Winning schools will be published on the Challenge website within 72 hours after the final decision, and will be contacted by email via the relevant School Coordinator and reasonable efforts will be made to contact the relevant School Coordinator.

Any rewards that remain unclaimed by 21 December 2020 will be sent to the next ranked school.

Running a Challenge at your school

TIPS FOR RUNNING A CHALLENGE AT YOUR SCHOOL

Schools can decide how to run the Challenge in their school. There are no rules around this. If a student completes an activity alone or in a group, that qualifies as a completed activity for every student who took part.

For example, schools could:

  • Direct students to the Challenge activities and let them choose any activity they like and work through it at their own pace; or
  • Select each activity and run the entire class through each activity together. This counts as a student completing an activity; or
  • Encourage paired programming – where two students work on an activity together at the same time. This qualifies as both students completing the activity.

OUTSIDE OF SCHOOL

Children / Community Groups / Libraries

Time Frames

STEP 1

Choose and complete any four Challenge activities. For those unsure what activities to choose, look at the Beginner’s Guide.

STEP 2

Children complete and submit their Coding Record by 27 September 2019. After submitting their Coding Record, a PDF digital certificate from the Commissioner will be sent to them via the email address they have provided on the Coding Record.

Unfortunately late entries cannot be considered.

REWARDS

Every child completing the Challenge outside of school receives a PDF digital certificate from the Commissioner via the email address they provide on their online submission.

HOW CAN CHILDREN TAKE PART OUTSIDE OF SCHOOL?

Children can take part at home, at the library or at a community group at:

HOME

Parents and families are encouraged to get involved and learn together with their children – taking part in the Challenge together at home.

SCOUTS

If you complete the Challenge and you are a Scout in South Australia, you will earn the exclusive ‘speak Robot’ badge.

Children already completing the Challenge at school can do it again outside of school as many times as they like.

Each Scout completing the Challenge is entitled to a maximum of one ‘speak Robot’ badge.

All groups and ages of Scouts under 18 years, including Joeys, are able to take part.

Think about how the ‘Speak Robot’ badge could be used towards the following badges:

Cub Scouts
  • Boomerang
  • Achievement badges
    • Information Technology level 1 & 2
Scouts
  • Proficiency badges
    • Technology
    • Information Technology
Venturer Scouts
  • Pursuits
Pioneer Scouts
  • Special Interest Area
    • STEM

Contact Bek Hobbs at Scouts to discuss any other badges.

To receive your ‘Speak Robot’ badge, please forward your Learn to Speak Robot Certificate of Achievement (which will be emailed to you after you submit your completed Coding Record online) to your Scout leader before 15 October 2020.

Scout Leaders can collect the speak Robot badge by emailing Digital Challenge Certificates through to program@sahq.scouts.com.au

Badges will be sent direct to Leaders.

Visit the Scouts SA website for more information about how to complete the Challenge with Scouts and speak to your local Scout Leader.

If you or your Leader requires further information about the ‘Speak Robot’ badges, please direct them to this website and/or ask them to contact:

Bek Hobbs

Branch Program Support Officer

Scouts Australia (SA Branch)

211 Glen Osmond Road

Frewville

SA 5063

Phone 08 8130 6000

program@sahq.scouts.com.au

In the case that you require additional assistance, please notify the Promoter at: CommissionersDigitalChallenge@sa.gov.au

GIRL GUIDES

If you complete the Challenge and you are a Girl Guide in South Australia, you can present your Learn to Speak Robot Certificate of Achievement to the Guide leader before 15 October 2020 to receive your limited edition ‘speak Robot’ badge.

Children already completing the Challenge at school can do it again outside of school as many times as they like.

Each Guide completing the Challenge is entitled to a maximum of one ‘speak Robot’ badge.

The ‘speak Robot’ badge may be credited towards the following Guide challenges:

  • Create a Challenge
  • Explore a Challenge
  • Discover a Challenge
  • Achieve a Challenge
  • Junior Baden Powell Award
  • Baden Powell Award
  • WAGGGS programs

Visit the Girl Guides SA website here for more information about how to complete the Challenge with Guides or speak to your local Guide Leader.

Badges will be distributed by Girl Guides SA.

Please check with your local contact and via the GGSA website.

If your Guide Leader requires further information about collection / postage of the ‘speak Robot’ badges, please direct them to this website and/or ask them to contact:

Bev Severin
Assistant Program Manager
Girl Guides South Australia
C/- 311 Military Rd Henley Beach SA
bev@functionalbusiness.com.au

In the case that you require additional assistance, please notify the Promoter at:

CommissionersDigitalChallenge@sa.gov.au

CHILDREN’S UNIVERSITY ADELAIDE (CUA)

If you are a CUA member, the Commissioner’s Challenge is a validated Learning Destination.

CUA validated activities are ‘Hour of Code’ or Grok ‘Hour of Code’ activities only. Look out for the CUA logo on approved activities:

These activities need to be completed outside of curriculum time to be included in the CUA Passport to Learning. Note that children can take part in the Challenge anywhere, including on school grounds, as long as participation is out of curriculum time.

Once the activity has been completed, hours are awarded by the CUA school coordinator and added to the Passport to Learning when evidence is produced. This evidence takes the form of a screen shot of the completed activity.

If you enjoyed the Challenge (4 x 1 hour activities), students can complete up to 6 additional Hour of Code & GROK Hour of Code activities to receive up to a maximum of 10 hours credit in their passports.

For non-CUA members, find out more at the CUA website.

LIBRARIES

Some libraries are running evening and school holiday programs to complete the Challenge. Libraries running programs should be listed, but some libraries may not notify the Promoter so ask your library. Otherwise, children can simply use free computer and WiFi access at their local public library.

WAYS LIBRARIES CAN GET INVOLVED

There are two different ways libraries in South Australia can get involved to win prizes:

  1. Libraries can run a school holiday or after school program to help children complete the Challenge. 
  2. Libraries can promote the Challenge in their library or on their social media using the free promotional materials.
How to run a program

Refer to our mini-guide for librarians wishing to run a program.

There are no parameters regarding the program you offer providing it is appropriate for children of the age it is targeted to and that it uses the Challenge material.

Every individual participant who submits their complete Coding Record will be sent a personalised certificate of achievement from the Commissioner. Libraries running programs are asked to encourage all individual participants to submit their online Coding Records by 25 September 2020 so that they receive a certificate from the Commissioner.

Libraries wishing to run a program are asked to contact the Promoter at CommissionersDigitalChallenge@sa.gov.au:

  1. So their details can be included on the Challenge website as a participating library.
  2. So they can be sent the ‘Official Commissioner’s Digital Challenge Destination’ Seal to display in their library and on their social media (optional).

The person contacting the Promoter needs to have authority to run a program at their library or to speak on their behalf.

Key Dates

The Challenge commences on 28 January 2020 and closes on 25 September 2020. All programs need to take place within this period.

Programs can be offered in the Term 1 or Term 2 school holidays or after school.

LIBRARIES PROMOTING THE CHALLENGE

Any library can promote the Challenge – free promotion packs for libraries containing poster for printing and LED screen image available here.

    TERMS AND CONDITIONS

    SPACE TO DREAM TERMS AND CONDITIONS

    PROMOTER

    The promoter of the Commissioner’s Digital Challenge (‘the Challenge’) is the Office for the Commissioner for Children & Young People, located at 251 Morphett Street, Adelaide, South Australia 5000 ABN 60168401578. In 2020 there are two iterations of the Challenge. Learn to Speak Robot teaches digital thinking (coding and computational thinking) and Space to Dream teaches design thinking.

    WHAT IS THE ‘SPACE TO DREAM’ CHALLENGE?

    Children of South Australia are challenged to design a toy or gadget for someone their age who is moving to Mars before 25 September 2020. There are two options for creating designs: (1) using free 3D design tools from Makers Empire (2) hand-drawing designs onto the ‘MAKE IT!’ Student Design Record (in schools) or the ‘MAKE IT! Design Sheet (outside school).

    WHO CAN ENTER?

    All children (anyone aged under 18 years of age) residing in South Australia are eligible to take part in the Challenge.

    Children and young people outside of South Australia and those over the age of 18 are welcome to use all accessible material on the site but only those residing in South Australia at the time of submitting the Challenge Completion Form can formally enter the Challenge.

    There are two ways to take part:

    AT SCHOOL

    • Students across all year levels are welcome to take the Challenge at their school providing the school is registered.
      • Check if your school is registered for Space to Dream here.
      • Schools can register here
    • Homeschool groups (of 10 or more students) can register using the same registration form here. Alternatively, children can take part as individual participants using the Outside of School option (see below). Children can take part as many times as they wish, whether inside or outside school.

    OUTSIDE OF SCHOOL

      • Anyone aged under 18 years can take part at:
        • Home, with family
        • Their public library with guidance at a library offering a Challenge program after school or in the school holidays, or simply using free computer and WiFi access.
        • Scouts SA
        • Girl Guides SA
    • There are no restrictions in terms of employees and family members – all children in South Australia are welcome to take the Challenge.

    Schools

    Children can take part at school if a child’s school is a ‘Registered School’. Check if your school is a Registered School.

    Direct queries to the relevant School Challenge Coordinator at your school. If you are not sure who that is, email the Promoter at CommissionersDigitalChallenge@sa.gov.au

    CHALLENGE COORDINATOR

    At the time of registration, each school or homegroup school is asked to provide the name of its Challenge Coordinator.

    The Challenge Coordinator is the person who will be the central point of contact for the Challenge at that school.

    The Challenge Coordinator will print / share the material with relevant teachers who are taking the Challenge with their class / students taking the Challenge. The Challenge Coordinator will also collect the ‘MAKE IT!’ Student Design Records with the students’ completed designs.

    Each school will choose 3 designs to submit with their school’s Challenge Completion Form. This can be done however best suits the needs of the school. The Commissioner recommends peer review as the best way to make this selection but there is complete flexibility in this regard.

    The Challenge Coordinator will be sent any rewards for that school and will be responsible for sharing them with the school.

    Schools are free to conduct the Challenge however they like.

    The Challenge Coordinator can share the Challenge links with all teachers, or selected teachers, at their school. There is flexibility around how schools conduct and administer the Challenge.

    The key requirement is that each student accounted for in the Challenge Completion Form completed the Challenge! (i.e. handed in a completed ‘MAKE IT!’ Student Design Record with their finished design).

    Time Frames

    REGISTRATION

    Registration opens on the first day of Term 1 (28 January) 2020 and typically closes on the last day of Term 2. However, in 2020, due to unforeseen disruption caused by COVID-19, the registration period has been extended to the end of the Challenge period (25 September 2020).

    Schools can register here.

    CHALLENGE OPENS

    The Challenge opens on the first day of Term 1 (28 January) 2020, or from the date a school registers (whichever date falls later).

    CHALLENGE COMPLETION FORMS DUE

    Challenge Completion Forms are due by midnight on 25 September (the last day of Term 3) 2020.

    Requirements

    REGISTRATION

    Schools need to be registered to take part. Registration opens on 28 January 2020 and, in 2020, due to the disruption caused by COVID-19, registration will now remain open until 25 September 2020. Register your school here

    You can contact the Promoter if you would like to change details of your school’s Challenge Coordinator at any time.

    Questions about registration can be directed to the Promoter at CommissionersDigitalChallenge@sa.gov.au

    ‘MAKE IT!' Student Design Record

    A blank printed ‘MAKE IT!’ Student Design Record is to be provided to every student taking part in the Space to Dream Challenge regardless of how they create their design.

    Only students drawing their designs need to draw their design onto the sheet.

    Those using Makers Empire need to enter the Username they used to create the design onto the sheet.

    All students are asked to complete some basic questions about their design. They are also asked to set out their year level and other information that will be used for the purposes of gathering anonymous statistics. No names or identifying details of students will be published without explicit prior consent.

    SCHOOLS SUBMIT 3 DESIGNS EACH

    Each school will choose 3 designs to submit with their school’s Challenge Completion Form. This can be done however best suits the needs of the school. The Commissioner recommends peer review as the best way to make this selection but there is complete flexibility in this regard.

    For schools to view Makers Empire designs created by their own students:

    • Designs can searched by username in the Makers Empire gallery. (Each student completing the Challenge will have handed up a ‘MAKE IT!’ Student Design Record which will include their Makers Empire Username they used to complete their design.) 
    • Those schools that subscribe to Makers Empire will be able to access student’s designs in the Teacher’s Dashboard.

    For schools to view hand-drawn designs created by their own students simply view the collected ‘MAKE IT!’ Student Design Records.

    USING MAKERS EMPIRE

    School site access to Makers Empire at Department of Education schools: Makers Empire has been centrally configured to work within the eduCONNECT LearnLink Filtering Service.

    Risk management considerations when using 3rd party software:

     – Please note that information stored on the Makers Empire site is stored in the USA where privacy laws are different to Australian privacy laws.

    – Teachers are encouraged to not sync Google classroom with Makers Empire and to ensure students follow the school’s ICT acceptable use policies.

    – Schools using Makers Empire may wish to ask parents / carers of children aged under 18 years to sign a consent form as the content on the Makers Empire site is created by members of the public.

    OUTSIDE OF SCHOOL

    Children / Community Groups / Libraries

    HOW CAN CHILDREN TAKE PART?

    Children can take part at home, at the library or at a community group at:

    HOME

    Parents and families are encouraged to get involved and learn together with their children – taking part in the Challenge together at home.

    SCOUTS

    If you complete the Challenge and you are a Scout in South Australia, you will earn the exclusive ‘Space to Dream’ badge.

    Children already completing the Challenge at school can take the Challenge again outside of school as many times as they like.

    Each Scout completing the Challenge is entitled to a maximum of one ‘Space to Dream’ badge in 2020.

    All groups and ages of Scouts under 18 years, including Joeys, are able to take part.

    Think about how the ‘Space to Dream’ badge could be used towards the following badges:

    Cub Scouts
    • Boomerang
    • Achievement badges
      • Information Technology level 1 & 2
    Scouts
    • Proficiency badges
      • Technology
      • Information Technology
    Venturer Scouts
    • Pursuits
    Pioneer Scouts
    • Special Interest Area
      • STEM

    Contact Bek Hobbs at Scouts to discuss any other badges.

    To receive your ‘Space to Dream’ badge, please forward your Space to Dream Certificate of Achievement (which will be emailed to you after you submit your Space to Dream Challenge Completion Form) to your Scout leader before 15 October 2020.

    Scout Leaders can collect the Space to Dream badge by emailing Digital Challenge Certificates through to program@sahq.scouts.com.au

    Badges will be sent direct to Leaders.

    Visit the Scouts SA website for more information about how to complete the Challenge with Scouts and speak to your local Scout Leader.

    If you or your Leader requires further information about the ‘Space to Dream’ badges, please direct them to this website and/or ask them to contact:

    Bek Hobbs
    Branch Program Support Officer
    Scouts Australia (SA Branch)
    211 Glen Osmond Road
    Frewville
    SA 5063
    Phone 08 8130 6000
    program@sahq.scouts.com.au

    In the case that you require additional assistance, please notify the Promoter at: CommissionersDigitalChallenge@sa.gov.au

    GIRL GUIDES

    If you complete the Challenge and you are a Girl Guide in South Australia, you can present your Space to Dream Certificate of Achievement to the Guide leader before 15 October 2020 to receive your limited edition ‘Space to Dream’ badge.

    Children already completing the Challenge at school can take the Challenge again outside of school as many times as they like.

    Each Guide completing the Challenge is entitled to a maximum of one ‘Space to Dream’ badge in 2020.

    The ‘Space to Dream’ badge may be credited towards the following Guide challenges:

    • Create a Challenge
    • Explore a Challenge
    • Discover a Challenge
    • Achieve a Challenge
    • Junior Baden Powell Award
    • Baden Powell Award
    • WAGGGS programs

    Visit the Girl Guides SA website here for more information about how to complete the Challenge with Guides or speak to your local Guide Leader.

    Badges will be distributed by Girl Guides SA.

    Please check with your local contact and via the GGSA website.

    If your Guide Leader requires further information about collection / postage of the ‘Space to Dream’ badges, please direct them to this website and/or ask them to contact:

    Bev Severin
    Assistant Program Manager
    Girl Guides South Australia
    C/- 311 Military Rd Henley Beach SA
    bev@functionalbusiness.com.au

    In the case that you require additional assistance, please notify the Promoter at:
    CommissionersDigitalChallenge@sa.gov.au

    LIBRARIES

    Some libraries are running evening and school holiday programs to complete the Challenge. Libraries running programs should be listed on the Challenge website, but some libraries may not notify the Promoter so ask your library. Otherwise, children can simply use free computer and WiFi access at their local public library to complete the Challenge and may like the support of a parent, carer or family member in doing so (for example, to assist with scanning and uploading hand-drawn designs).

    WAYS LIBRARIES CAN GET INVOLVED

    There are two different ways libraries in South Australia can get involved to support digital empowerment for children in their community:

    1. Libraries can run a school holiday or after school Space to Dream program to help children complete the Challenge.
    2. Libraries can promote the Space to Dream Challenge in their library or on their social media using the free promotional materials.
    How to run a program

    Refer to our mini-guide for librarians wishing to run a program.

    There are no parameters regarding the program you offer providing it is appropriate for children of the age it is targeted to and that it uses the Challenge material.

    Every individual participant who submits their Space to Dream Challenge Completion Form will be sent a personalised certificate of achievement from the Commissioner. Libraries running programs are asked to encourage all individual participants to submit their online Challenge Completion Forms by 25 September 2020 so that they receive their Space to Dream Certificate of Achievement from the Commissioner.

    Libraries wishing to run a program are asked to contact the Promoter at CommissionersDigitalChallenge@sa.gov.au:

    1. So their details can be included on the Challenge website as a participating library.
    2. So they can be sent the ‘Official Commissioner’s Digital Challenge Destination’ Seal to display in their library and on their social media (optional).

    The person contacting the Promoter needs to have authority to run a program at their library or to speak on their behalf.

    Key Dates

    The Challenge commences on 28 January 2020 and closes on 25 September 2020. All programs need to take place within this period.

    Programs can be offered in the Term 1 or Term 2 school holidays or after school.

    LIBRARIES PROMOTING THE CHALLENGE

    Any library can promote the Challenge – free promotion packs for libraries containing poster for printing and LED screen image available here.

      TERMS AND CONDITIONS

      GENERAL

      Prizes and rewards

      All rewards and prizes are subject to change at the Promotor’s discretion.

      Prizes are subject to conditions imposed by donors.

      The Promotor is not liable for any liabilities arising out of prizes or rewards. Liabilities are the sole responsibility of the relevant donor.

      Costs and expenses

      Entrants are responsible for any and all expenses that they incur in entering the competition and that they will not be reimbursed for such expenses regardless of whether or not they win a reward.

      Disqualification

      The Promotor maintains the right to disqualify any entrants or entries where there are reasonable grounds to suspect any unlawful or improper conduct, or if there has otherwise been a breach of the competition terms and conditions.

      Privacy

      Personal information collected in the course of the Challenge is handled in a way that complies with the Australian Privacy Principles under the Privacy Act. Please refer to the Privacy Policy of the Office for the Commissioner and Young People.

      No identifying details of children will be published by the Promoter without first obtaining the express consent of that child and their parent/guardian.

      The names of children who complete the Challenge (whether at school or outside of school) will not be published by the Promoter. In the case it transpired that the Promoter did wish to publish details of winning schools or similar, the names of the children involved would not be published without the prior express consent of that child and their parent / guardian.

      Promotion

      Promotional assets such as e-flyers, posters, LED screen graphics and the ‘Commissioner’ Digital Challenge official seal’, if altered by an entity, are the sole responsibility of that entity.

      Entering the Challenge means that the entrant is representing that they meet the entry requirements and accepts these terms and conditions.

      Intellectual property for testimonials (Learn to Speak Robot, schools) and designs (Space to Dream)

      Any person providing a testimony (written or pictorial) for the Learn to Speak Robot Challenge in Schools or a design in the Space to Dream Challenge:

      1. Warrants that they have all necessary rights to provide the intellectual property and consent to any act or omission which would otherwise constitute an infringement of their intellectual property.
      2. Expressly licenses the intellectual property in their testimonial or design to the Promoter and it may be used for promotional or advertising purposes in future years of the Commissioner’s Digital Challenge.

      TERMS OF USE

      ATTRIBUTIONS

      Commissioner’s Digital Challenge material

      Much of the material on this website comes from third party providers.

      Most is provided under a Creative Commons Attribution NonCommercial-ShareAlike 4.0 international licence.

      If you wish to share or re-use any information on this site belonging to a third party, you are encouraged to view the terms and conditions of that third party on their website.

      The Commissioner’s Digital Challenge and CCYP is not responsible for the use of:

      • any images, photographs, trademarks, logos or branding; and
      • other content supplied by third parties.

      ‘The Commissioner’s Digital Challenge’, ‘Learn to speak Robot’ and ‘Cody Buttons’ are the intellectual property of the Commissioner’s Digital Challenge.

      The Office for the Commissioner for Children and Young People owns the copyright in material produced by the Commissioner’s Digital Challenge including:

      • Original web graphics including the logos, banner and icons were commissioned by the Commissioner’s Digital Challenge and were designed for the Challenge by young graphic designer, Alex Brigden.
      • Text-based content information on this website was provided by Commissioner’s Digital Challenge and CCYP.
      • The photos on this website were included with the express authorisation of their owners or via Creative Commons Attribution NonCommercial-ShareAlike 4.0 international licences.
      • The use of stock images (where applicable) is via direct purchase from iStock.

      Use of the Commissioner’s Digital Challenge original intellectual property for non-commercial purposes and for the purpose of education for children in South Australia is encouraged via the free promotional material available on the site.

      If you wish to use any of our original material and make alterations, please contact us by email at CommissionersDigitalChallenge@sa.gov.au.

      Where material was shared via a Creative Commons Attribution NonCommercial-ShareAlike 4.0 international licence, that same license applies to any user of the information on this site.

      Material from Third Parties

      Much of the material on this website is from third party providers.

      Efforts have been made to properly attribute third party authors of the material at every point throughout the site. If there is any oversight due to human error, please contact us by email at CommissionersDigitalChallenge@sa.gov.au so that we may seek to correct it.

      The predominant providers of material for the Challenge are:

      The Hour of Code™ is a United States’ initiative by Computer Science Education Week [csedweek.org] and Code.org [code.org] to introduce millions of students to one hour of computer science and computer programming. It is a global movement and all tutorials are shared under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). For the full terms and conditions relating to Hour of Code and Code.org material, please refer to https://code.org/tos.

      Minecraft®, Disney®, Star Wars® and NBA® are registered Trade Marks of Microsoft Corporation or its subsidiaries, Disney and Disney Services and NBA.com respectively. Angry Birds are © 2016 Rovio Entertainment Ltd. Angry Birds is a trademark of Rovio Entertainment Ltd. Frozen and Moana are trademarks and © 2016 Disney. Star Wars is a trademark and © 2016 Lucasfilm and Disney. Minecraft is a trademark and © 2016 Microsoft.

      The Digital Technologies Hub™: The Digital Technologies Hub is a single and easily accessible portal to a collection of freely available activities, learning sequences and other resources to support the teaching of the Australian Curriculum for digital technologies.

      The aim of the Hub is to increase teacher and student engagement and confidence with digital technologies, and increase student proficiency in coding and computer programming. This website’s content is shared under a Creative Commons Attribution-ShareAlike 4.0 International license and with the express permission of the Digital Technologies Hub.

      CS Unplugged™:  CS Unplugged material is open source on GitHub, and this website’s content is shared under a Creative Commons Attribution-ShareAlike 4.0 International license. The CS Unplugged is a project by the Computer Science Education Research Group at the University of Canterbury, New Zealand.

      GROK Learning™: GROK Learning’s Hour of Code™ activities are shared under a Creative Commons Attribution-ShareAlike 4.0 International license and with the express permission of GROK Learning.

      MakeCode® and Microsoft® are registered trademarks of Microsoft. MakeCode is shared under a Creative Commons Attribution-ShareAlike 4.0 International license and with the express permission of Microsoft. Exclusive webinars produced by Microsoft for the Challenge were created by sponsorship agreement and Microsoft owns these.

      Code Club Australia© is the intellectual property of Code Club. Code Club activities are shared with the express permission of Code Club.

      The Extended Learning Material contains a multitude of links to resources and material from a wide array of third party providers in Australia and overseas. Each heading or description credits the source of the material and the links take the user directly to that material. Users are encouraged to familiarise themselves with the terms and conditions relating to any material they use.

      If you come across a broken link or material that has changed and is no longer appropriate or functional, please notify us by email at CommissionersDigitalChallenge@sa.gov.au

      GENERAL

      Use of the information and data contained within this site or these pages is at the user’s sole risk.

      Users relying on the information on this site are responsible for independently verifying its accuracy, currency or completeness.

      This site includes links to other websites operated by community, business and government. These linked websites will have their own terms and conditions of use and users are encouraged to familiarise themselves with them.

      All linked websites are linked ‘as is’ and the Commissioner’s Digital Challenge and CCYP:

      • does not sponsor, endorse or necessarily approve of any material on websites linked from or to this site;
      • does not make any warranties or representations regarding the quality, accuracy, merchantability or fitness for purpose of any material on websites linked from or to this site;
      • does not make any warranties or representations that material on other websites to which this site is linked to does not infringe the intellectual property rights of any person anywhere in the world;
      • does not authorise the infringement of any intellectual property rights contained in material in other websites by linking this site to those other websites.

      Users who use automatic language translation services in connection with this site do so at their own risk.

      The information and data on this site is subject to change without notice. The Commissioner’s Digital Challenge and CCYP may revise this disclaimer at any time by updating this page.

      The Commissioner’s Digital Challenge and CCYP, its agents, instrumentalities, officers and employees:

      • make no representations, express or implied, as to the accuracy of the information and data contained on this site
      • make no representations, express or implied, as to the accuracy or usefulness of any translation of the information on this site or any linked website into another language
      • make no representations as to the availability of the site and the availability of websites linked from or to the site
      • accept no liability however arising for any loss resulting from the use of the site and any information and data or reliance placed on it (including translated information and data)
      • make no representations, either expressed or implied, as to the suitability of the said information and data for any particular purpose
      • accept no liability for any interference with or damage to a user’s computer, software or data occurring in connection with or relating to this site or its use or any website linked to this site
      • do not represent or warrant that applications or payments initiated through this site will in fact be received or made to the intended recipient. Users are advised to confirm the application or payment by other means.

      PRIVACY AND SECURITY

      This site collects and uses the following information from users in the standard way:

      The user’s IP address, the date and time of the visit to the site, the pages accessed and documents downloaded, the previous website visited and the type of browser used. No attempt will be made to identify users or their browsing activities, except in the unlikely event of an investigation where a law enforcement agency may exercise a warrant to inspect our service provider’s logs. This information is analysed to determine the site’s usage statistics.

      The site retains the email address of people who use the ‘Contact us’ form so that we can send a response. They are stored securely and will not be used for any other purpose, nor disclosed without your consent.

      You should note that there are inherent risks associated with transmission of information via the internet. You should make your own assessment of the potential risks to the security of your information when making a decision as to whether or not you should use this site.

      This site contains links to a large number of other websites that are included on the basis of containing content relevant to the digital empowerment objectives of the Commissioner’s Digital Challenge. When a user clicks on a link to another website, they leave this site and this privacy and security statement no longer applies.

      The content of this privacy and security statement may be updated from time to time, so we suggest that if you return to this site on a regular basis you carefully read the information provided.

      We use Google Analytics to monitor traffic and user behaviour on this website. Personal information is not recorded as part of this process. However, if you wish to prevent your data from being collected by Google Analytics you can install a browser add-on.

      If you require further information or have any questions about our terms of use, please feel free to contact us by email at CommissionersDigitalChallenge@sa.gov.au

      Education Web Solutions logo

      Website design and development team 

      The Challenge website was created by young South Australian design company EWS. EWS donated a free website / upgrade as a reward in the Challenge.

      EWS develops websites for Adelaide schools (preschools, primary schools, high schools).

      For more information:
      Website – https://eduweb.solutions/
      Facebook – https://www.facebook.com/educationwebsolutions

      Acknowledgement of Country

      We respectfully acknowledge and celebrate the Traditional Owners of the lands throughout South Australia and we pay our respects to their Elders – and to past, present and future generations of their children and young people.

      Legals / Terms / Conditions