Learn to Speak Robot logo

Can you complete 4 activities before September 24?

Ways to take part

Steps for children taking the Challenge:
  1. Check out the ways to take part and decide how you will take the Challenge. You can find out if your school is already registered here. If your school is already doing the Challenge in 2021, no problem – you can complete the Challenge again outside of school using different Challenge Activities!
  2. Have fun exploring the Challenge Activities and choose four you would like to try. If you aren’t sure where to begin, look at the Beginner’s Guide.
  3. Make sure you submit your Coding Record by 24 September 2021 to receive your certificate from the Commissioner.

Complete four activities to complete the challenge

Most activities take an hour or less and all include step-by-step instructions. Some don’t even require devices.

When you have completed four activities, don’t forget to submit your Coding Record by 24 September 2021 to claim your Certificate of Achievement from the Commissioner.

 Access Hour of Code™ activities

Find out more
A great place to start as all lessons are step-by-step and there’s something for everyone.

Coding with Star Wars®, Minecraft®, Disney characters from Moana® and Frozen®, Angry Birds®, NBA® and more.

 Access Grok Learning™ activities

Find out more

Never tried coding before? Try some basic Blockly coding with the cute Monster Maker.

 Access Code Club™ activities

Find out more
Step-by-step projects to complete using free downloads to make your own musical instruments with Scratch, create a webpage to tell a joke and send secret messages.

Access MakeCode™ activities

Find out more
Always wanted a micro:bit device but don’t have one?

Use the free online micro:bit simulator here to make a flashing heart or a game where you can play ‘rock paper scissors’. Plus lots more to try here.

 Access CS Unplugged™ activities

Find out more
Core fundamentals of programming without devices!

You’ll only need items like chalk, paper, pens, pebbles, bits ‘n’ bobs and your digital thinking brain.

Works well as a group activity.

Access DT Hub™
activities

Find out more
Digital thinking activities across various subject areas such as Health, the Arts, Geography and Science. This is a great resource for educators.

Not sure which activities to try?
Check out the recommended activities in our Beginner’s Guide.

Complete the Challenge

Submit your Coding Record to complete the Challenge and claim your Certificate of Achievement.

Submit Your Coding Record

(Link to online submission)
Photo of our rewards (drone, website, etc.)

Rewards

Every child completing the challenge earns a Zoom Out Certificate of Achievement from the Commissioner for Children and Young People.

Girl Guides and Scouts in South Australia who complete the Challenge automatically qualify for the exclusive ‘Learn to Speak Robot’ embroidered badge.

Schools that are registered and submit their school’s Zoom Out Challenge Completion Form can win impressive digital rewards including a full school program of Coding in Minecraft donated by Prodigy Learning, a new school website donated by EWS, a double pack of VEX IQ Super Kits donated by VEX with training donated by Building Bots, and much more.

*Terms and conditions apply. Please refer to the full Terms and Conditions for more information.

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EXTEND YOUR DIGITAL LEARNING HERE

We’ve provided a range of resources, videos and materials to take you further on your digital learning journey.

Photo of Helen Connolly, Commissioner for Children and Young People, South Australia

Commissioner's Message

Despite the considerable disruption we all faced in 2020, an estimated 20,000 children and young people across South Australia still completed my annual design thinking (Space to Dream) and digital thinking (Learn to Speak Robot) challenge.

This year I’ve introduced a third Challenge that sits alongside Space to Dream and Learn to Speak Robot, completing the suite.

Zoom Out is my new systems thinking challenge, because 21st Century Citizens need to be able to approach problems with a big picture mindset. Empowered with this knowledge, the next generation will see that problems present opportunities for better and brighter ways of doing things.

Our future requires bold thinkers who know how to create intelligent and out-of-the-box solutions.

If you’re a young person, take the Challenge today! If you’re an educator, register now to get the Challenge happening at your school. If you’re a community group leader, run the Challenge in your unit. If you’re a librarian, register your library and promote the Challenge using the free posters and graphic assets.

Let’s work together to encourage as many children and young people in South Australia as possible to take a journey towards digital empowerment in 2021!

Helen Connolly

Commissioner for Children and Young People, South Australia

Benefits

Ally Watson

Ally Watson

CEO & Co-Founder at Code Like A Girl

The future is technology. Women are at risk of losing out on tomorrow’s best job opportunities. The situation presents a unique opportunity for females to step up and take action. The future is very much looking to artificial intelligence, and if it’s only men building that intelligence there’s going to be continued bias in the technology of the future.
Paul Clapton-Caputo

Paul Clapton-Caputo

Director at Educators SA ǀ Principal Consultant at EdTechSA

This Challenge opens young minds to thinking technologically. It will grow diversity and inclusion and opportunity for those that will soon lead this work in creating tools and systems yet unimagined. Human, cultural and systems diversity require the chance for every child and young person in South Australia to be part of this thinking and mix.
Professor Katrina Falkner

Professor Katrina Falkner

Lead at Computer Science Education Research (CSER) Group | Lead at Centre for Distributed and Intelligent Technologies - Modelling and Analysis

It is essential for our next generation to not only learn about how digital technology works and how to use it, but also how to create new technologies. Understanding how we create technology solutions empowers people in solving their own problems and those of their communities in ways that truly address their needs.
Dr Rebecca Vivian

Dr Rebecca Vivian

Research Fellow at Computer Science Education Research (CSER) Group

Technology increasingly has an impact on every field today – including finance, fashion, agriculture, business, art, medicine and more! Providing opportunities for children to develop computational thinking and digital skills is fundamental to building their capacity to be problem-solvers and solution-creators in a digital world.  
Professor James Curran

Professor James Curran

Academic Director at Australian Computing Academy | Director at National Computer Science School | CEO at Grok Learning

Digital technologies make thoughts concrete without requiring the physical world. Any problem that can be turned into data, you can manipulate and interact with in such a way that you could change the world – and there’s nothing more amazing than that.

The Commissioner's Digital Challenge is

proudly supported by

Australian Space Agency logo
Makers Empire logo
VEX Robotics
Coding in Minecraft logo
Prodigy Learning logo
Myriota logo
Building Bots logo
Microsoft logo
Australian Information Industry Association logo
EWS - Education Web Solutions logo
Grok Learning logo
Public Libraries Service of South Australia
Scouts logo
Girl Guides logo
Children’s University logo
Australian Computing Academy logo
National Computer Science School logo
EDTechSA
The Hartley Institute logo
Digital Technologies Hub
CS Unplugged logo
MakeCode logo
Computer Science Education Research Group logo
Code Club Australia logo
Code Like a Girl logo
Advanced Technology Program
Onkaparinga Libraries logo
Acknowledgement of Country

We respectfully acknowledge and celebrate the Traditional Owners of the lands throughout South Australia and we pay our respects to their Elders – and to past, present and future generations of their children and young people.

Commissioner for Children and Young People logo

© Commissioner's Digital Challenge
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Digital Thinking Outside School (Digital Thinking)